#![doc = include_str!("../README.md")] #![feature(type_changing_struct_update)] #![feature(float_algebraic)] pub mod accept_resource_packs; pub mod auto_reconnect; pub mod auto_respawn; pub mod auto_tool; pub mod bot; mod builder; mod client_impl; pub mod container; mod entity_ref; pub mod events; mod join_opts; pub mod nearest_entity; pub mod pathfinder; pub mod prelude; pub mod swarm; pub mod tick_broadcast; pub use azalea_auth as auth; pub use azalea_block as block; #[doc(hidden)] #[deprecated = "moved to `azalea::block`"] pub mod blocks { pub type BlockStates = azalea_block::BlockStates; pub type BlockState = azalea_block::BlockState; pub trait BlockTrait: azalea_block::BlockTrait {} // azalea_block has more items but rust doesn't mark them deprecated if we // `use azalea_block::*`, so hopefully the three types above are enough for // most users :( } pub use azalea_brigadier as brigadier; pub use azalea_buf as buf; pub use azalea_chat::FormattedText; pub use azalea_client::*; pub use azalea_core as core; // these are re-exported on this level because they're very common pub use azalea_core::position::{BlockPos, Vec3}; pub use azalea_entity as entity; pub use azalea_physics as physics; pub use azalea_protocol as protocol; pub use azalea_registry as registry; #[doc(hidden)] #[deprecated(note = "renamed to `Identifier`.")] pub type ResourceLocation = azalea_registry::identifier::Identifier; pub use azalea_registry::identifier::Identifier; pub use azalea_world as world; pub use bevy_app as app; pub use bevy_ecs as ecs; use bevy_ecs::component::Component; pub use builder::ClientBuilder; use futures::future::BoxFuture; pub use join_opts::JoinOpts; pub use crate::{client_impl::Client, entity_ref::EntityRef, events::Event}; pub type BoxHandleFn = Box BoxFuture<'static, R> + Send>; pub type HandleFn = fn(Client, Event, S) -> Fut; /// A marker that can be used in place of a State in [`ClientBuilder`] or /// [`SwarmBuilder`]. /// /// You probably don't need to use this manually since the compiler will infer /// it for you. /// /// [`SwarmBuilder`]: swarm::SwarmBuilder #[derive(Clone, Component, Default)] pub struct NoState;