#![doc = include_str!("../README.md")] #![feature(type_changing_struct_update)] pub mod accept_resource_packs; pub mod auto_respawn; pub mod auto_tool; pub mod bot; mod builder; pub mod container; pub mod nearest_entity; pub mod pathfinder; pub mod prelude; pub mod swarm; use std::net::SocketAddr; pub use azalea_auth as auth; pub use azalea_block as block; #[doc(hidden)] #[deprecated = "moved to `azalea::block`"] pub mod blocks { pub type BlockStates = azalea_block::BlockStates; pub type BlockState = azalea_block::BlockState; pub trait BlockTrait: azalea_block::BlockTrait {} // azalea_block has more items but rust doesn't mark them deprecated if we // `use azalea_block::*`, so hopefully the three types above are enough for // most users :( } pub use azalea_brigadier as brigadier; pub use azalea_buf as buf; pub use azalea_chat::FormattedText; pub use azalea_client::*; pub use azalea_core as core; // these are re-exported on this level because they're very common pub use azalea_core::position::{BlockPos, Vec3}; pub use azalea_entity as entity; pub use azalea_physics as physics; pub use azalea_protocol as protocol; use azalea_protocol::{address::ServerAddr, connect::Proxy}; pub use azalea_registry as registry; #[doc(hidden)] #[deprecated(note = "renamed to `Identifier`.")] pub type ResourceLocation = azalea_registry::identifier::Identifier; pub use azalea_registry::identifier::Identifier; pub use azalea_world as world; pub use bevy_app as app; pub use bevy_ecs as ecs; use bevy_ecs::component::Component; pub use builder::ClientBuilder; use futures::future::BoxFuture; pub type BoxHandleFn = Box BoxFuture<'static, R> + Send>; pub type HandleFn = fn(Client, azalea_client::Event, S) -> Fut; /// A marker that can be used in place of a State in [`ClientBuilder`] or /// [`SwarmBuilder`]. /// /// You probably don't need to use this manually since the compiler will infer /// it for you. /// /// [`SwarmBuilder`]: swarm::SwarmBuilder #[derive(Clone, Component, Default)] pub struct NoState; /// Optional settings when adding an account to a swarm or client. #[derive(Clone, Debug, Default)] #[non_exhaustive] pub struct JoinOpts { /// The SOCKS5 proxy that this bot will use for connecting to the Minecraft /// server. pub server_proxy: Option, /// The SOCKS5 proxy that will be used when authenticating the bot's join /// with Mojang. /// /// This should typically be either the same as [`Self::server_proxy`] or /// `None`. /// /// This is useful to set if a server has `prevent-proxy-connections` /// enabled. pub sessionserver_proxy: Option, /// Override the server address that this specific bot will send in the /// handshake packet. #[doc(alias = "custom_address")] pub custom_server_addr: Option, /// Override the IP and port that this specific bot will use to connect /// to the server. #[doc(alias = "custom_resolved_address")] pub custom_socket_addr: Option, } impl JoinOpts { pub fn new() -> Self { Self::default() } pub fn update(&mut self, other: &Self) { if let Some(proxy) = other.server_proxy.clone() { self.server_proxy = Some(proxy); } if let Some(proxy) = other.sessionserver_proxy.clone() { self.sessionserver_proxy = Some(proxy); } if let Some(custom_server_addr) = other.custom_server_addr.clone() { self.custom_server_addr = Some(custom_server_addr); } if let Some(custom_socket_addr) = other.custom_socket_addr { self.custom_socket_addr = Some(custom_socket_addr); } } /// Configure the SOCKS5 proxy used for connecting to the server and for /// authenticating with Mojang. /// /// To configure these separately, for example to only use the proxy for the /// Minecraft server and not for authentication, you may use /// [`Self::server_proxy`] and [`Self::sessionserver_proxy`] individually. #[must_use] pub fn proxy(self, proxy: Proxy) -> Self { self.server_proxy(proxy.clone()).sessionserver_proxy(proxy) } /// Configure the SOCKS5 proxy that will be used for connecting to the /// Minecraft server. /// /// To avoid errors on servers with the "prevent-proxy-connections" option /// set, you should usually use [`Self::proxy`] instead. /// /// Also see [`Self::sessionserver_proxy`]. #[must_use] pub fn server_proxy(mut self, proxy: Proxy) -> Self { self.server_proxy = Some(proxy); self } /// Configure the SOCKS5 proxy that this bot will use for authenticating the /// server join with Mojang's API. /// /// Also see [`Self::proxy`] and [`Self::server_proxy`]. #[must_use] pub fn sessionserver_proxy(mut self, proxy: Proxy) -> Self { self.sessionserver_proxy = Some(proxy); self } /// Set the custom address that this bot will send in the handshake packet. #[must_use] pub fn custom_server_addr(mut self, server_addr: ServerAddr) -> Self { self.custom_server_addr = Some(server_addr); self } /// Set the custom resolved address that this bot will use to connect to the /// server. #[must_use] pub fn custom_socket_addr(mut self, socket_addr: SocketAddr) -> Self { self.custom_socket_addr = Some(socket_addr); self } #[doc(hidden)] #[deprecated = "renamed to `custom_server_addr`."] pub fn custom_address(self, server_addr: ServerAddr) -> Self { self.custom_server_addr(server_addr) } #[doc(hidden)] #[deprecated = "renamed to `custom_socket_addr`."] pub fn custom_resolved_address(self, socket_addr: SocketAddr) -> Self { self.custom_socket_addr(socket_addr) } }