use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; use uuid::Uuid; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundResourcePack { pub id: Uuid, pub action: Action, } #[derive(AzBuf, Clone, Copy, Debug)] pub enum Action { SuccessfullyLoaded = 0, Declined = 1, FailedDownload = 2, Accepted = 3, InvalidUrl = 4, FailedReload = 5, Discarded = 6, }