use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundPlayerCommand { #[var] pub id: MinecraftEntityId, pub action: Action, #[var] pub data: u32, } #[derive(AzBuf, Clone, Copy, Debug, PartialEq)] pub enum Action { StopSleeping, StartSprinting, StopSprinting, StartRidingJump, StopRidingJump, OpenInventory, StartFallFlying, }