use azalea_buf::AzBuf; use azalea_entity::LookDirection; use azalea_protocol_macros::ServerboundGamePacket; use crate::common::movements::MoveFlags; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundMovePlayerRot { pub look_direction: LookDirection, pub flags: MoveFlags, }