use azalea_buf::AzBuf; use azalea_core::position::Vec3; use azalea_entity::LookDirection; use azalea_protocol_macros::ServerboundGamePacket; use crate::common::movements::MoveFlags; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundMovePlayerPosRot { pub pos: Vec3, pub look_direction: LookDirection, pub flags: MoveFlags, }