use azalea_buf::AzBuf; use azalea_core::position::Vec3; use azalea_protocol_macros::ServerboundGamePacket; use crate::common::movements::MoveFlags; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundMovePlayerPos { pub pos: Vec3, pub flags: MoveFlags, }