use azalea_buf::AzBuf; use azalea_buf::UnsizedByteArray; use azalea_core::resource_location::ResourceLocation; use azalea_protocol_macros::ServerboundGamePacket; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundCustomPayload { pub identifier: ResourceLocation, pub data: UnsizedByteArray, }