use azalea_buf::AzBuf; use azalea_registry::identifier::Identifier; use azalea_protocol_macros::ServerboundGamePacket; use simdnbt::owned::Nbt; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundCustomClickAction { pub id: Identifier, pub payload: Nbt, }