pub mod clientbound_change_difficulty_packet; pub mod clientbound_custom_payload_packet; pub mod clientbound_declare_commands_packet; pub mod clientbound_login_packet; pub mod clientbound_update_view_distance_packet; use packet_macros::declare_state_packets; declare_state_packets!( GamePacket, Serverbound => {}, Clientbound => { 0x0e: clientbound_change_difficulty_packet::ClientboundChangeDifficultyPacket, 0x18: clientbound_custom_payload_packet::ClientboundCustomPayloadPacket, 0x26: clientbound_login_packet::ClientboundLoginPacket, 0x4a: clientbound_update_view_distance_packet::ClientboundUpdateViewDistancePacket, 0x12: clientbound_declare_commands_packet::ClientboundDeclareCommandsPacket } );