use azalea_buf::{ BufReadError, McBuf, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable, }; use azalea_chat::{ translatable_component::{StringOrComponent, TranslatableComponent}, FormattedText, }; use azalea_core::BitSet; use azalea_crypto::MessageSignature; use azalea_protocol_macros::ClientboundGamePacket; use std::io::{Cursor, Write}; use uuid::Uuid; #[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)] pub struct ClientboundPlayerChatPacket { pub sender: Uuid, #[var] pub index: u32, pub signature: Option, pub body: PackedSignedMessageBody, pub unsigned_content: Option, pub filter_mask: FilterMask, pub chat_type: ChatTypeBound, } #[derive(Clone, Debug, PartialEq, McBuf)] pub struct PackedSignedMessageBody { // the error is here, for some reason it skipped a byte earlier and here // it's reading `0` when it should be `11` pub content: String, pub timestamp: u64, pub salt: u64, pub last_seen: PackedLastSeenMessages, } #[derive(Clone, Debug, PartialEq, McBuf)] pub struct PackedLastSeenMessages { pub entries: Vec, } /// Messages can be deleted by either their signature or message id. #[derive(Clone, Debug, PartialEq)] pub enum PackedMessageSignature { Signature(Box), Id(u32), } #[derive(Clone, Debug, PartialEq, McBuf)] pub enum FilterMask { PassThrough, FullyFiltered, PartiallyFiltered(BitSet), } #[derive(Copy, Clone, Debug, McBuf, PartialEq, Eq)] pub enum ChatType { Chat = 0, SayCommand = 1, MsgCommandIncoming = 2, MsgCommandOutgoing = 3, TeamMsgCommandIncoming = 4, TeamMsgCommandOutgoing = 5, EmoteCommand = 6, } #[derive(Clone, Debug, McBuf, PartialEq)] pub struct ChatTypeBound { pub chat_type: ChatType, pub name: FormattedText, pub target_name: Option, } // must be in Client #[derive(Clone, Debug, PartialEq)] pub struct MessageSignatureCache { pub entries: Vec>, } // impl MessageSignatureCache { // pub fn unpacker(&self) -> impl Fn(u32) -> Option { // } // } // impl PackedSignedMessageBody { // pub fn unpack(&self, unpacker: impl Fn(u32) -> Option) // {} } impl ClientboundPlayerChatPacket { /// Returns the content of the message. If you want to get the FormattedText /// for the whole message including the sender part, use /// [`ClientboundPlayerChatPacket::message`]. #[must_use] pub fn content(&self) -> FormattedText { self.unsigned_content .clone() .unwrap_or_else(|| FormattedText::from(self.body.content.clone())) } /// Get the full message, including the sender part. #[must_use] pub fn message(&self) -> FormattedText { let sender = self.chat_type.name.clone(); let content = self.content(); let target = self.chat_type.target_name.clone(); let translation_key = self.chat_type.chat_type.chat_translation_key(); let mut args = vec![ StringOrComponent::FormattedText(sender), StringOrComponent::FormattedText(content), ]; if let Some(target) = target { args.push(StringOrComponent::FormattedText(target)); } let component = TranslatableComponent::new(translation_key.to_string(), args); FormattedText::Translatable(component) } } impl ChatType { #[must_use] pub fn chat_translation_key(&self) -> &'static str { match self { ChatType::Chat => "chat.type.text", ChatType::SayCommand => "chat.type.announcement", ChatType::MsgCommandIncoming => "commands.message.display.incoming", ChatType::MsgCommandOutgoing => "commands.message.display.outgoing", ChatType::TeamMsgCommandIncoming => "chat.type.team.text", ChatType::TeamMsgCommandOutgoing => "chat.type.team.sent", ChatType::EmoteCommand => "chat.type.emote", } } #[must_use] pub fn narrator_translation_key(&self) -> &'static str { match self { ChatType::EmoteCommand => "chat.type.emote", _ => "chat.type.text.narrate", } } } impl McBufReadable for PackedMessageSignature { fn read_from(buf: &mut Cursor<&[u8]>) -> Result { let id = u32::var_read_from(buf)?; if id == 0 { let full_signature = MessageSignature::read_from(buf)?; Ok(PackedMessageSignature::Signature(Box::new(full_signature))) } else { Ok(PackedMessageSignature::Id(id - 1)) } } } impl McBufWritable for PackedMessageSignature { fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { match self { PackedMessageSignature::Signature(full_signature) => { 0u32.var_write_into(buf)?; full_signature.write_into(buf)?; } PackedMessageSignature::Id(id) => { (id + 1).var_write_into(buf)?; } } Ok(()) } } #[cfg(test)] mod tests { use super::*; use std::backtrace::Backtrace; // you can remove or update this test if it breaks because mojang changed the // structure of the packet again #[test] fn test_player_chat_packet() { let data: [u8; 295] = [ 47, 247, 69, 164, 160, 108, 63, 217, 178, 34, 4, 161, 47, 115, 192, 126, 0, 0, 11, 72, 101, 108, 108, 111, 32, 119, 111, 114, 108, 100, 0, 0, 1, 132, 209, 9, 72, 139, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 242, 1, 123, 34, 105, 110, 115, 101, 114, 116, 105, 111, 110, 34, 58, 34, 98, 111, 116, 48, 34, 44, 34, 99, 108, 105, 99, 107, 69, 118, 101, 110, 116, 34, 58, 123, 34, 97, 99, 116, 105, 111, 110, 34, 58, 34, 115, 117, 103, 103, 101, 115, 116, 95, 99, 111, 109, 109, 97, 110, 100, 34, 44, 34, 118, 97, 108, 117, 101, 34, 58, 34, 47, 116, 101, 108, 108, 32, 98, 111, 116, 48, 32, 34, 125, 44, 34, 104, 111, 118, 101, 114, 69, 118, 101, 110, 116, 34, 58, 123, 34, 97, 99, 116, 105, 111, 110, 34, 58, 34, 115, 104, 111, 119, 95, 101, 110, 116, 105, 116, 121, 34, 44, 34, 99, 111, 110, 116, 101, 110, 116, 115, 34, 58, 123, 34, 116, 121, 112, 101, 34, 58, 34, 109, 105, 110, 101, 99, 114, 97, 102, 116, 58, 112, 108, 97, 121, 101, 114, 34, 44, 34, 105, 100, 34, 58, 34, 50, 102, 102, 55, 52, 53, 97, 52, 45, 97, 48, 54, 99, 45, 51, 102, 100, 57, 45, 98, 50, 50, 50, 45, 48, 52, 97, 49, 50, 102, 55, 51, 99, 48, 55, 101, 34, 44, 34, 110, 97, 109, 101, 34, 58, 123, 34, 116, 101, 120, 116, 34, 58, 34, 98, 111, 116, 48, 34, 125, 125, 125, 44, 34, 116, 101, 120, 116, 34, 58, 34, 98, 111, 116, 48, 34, 125, 0, ]; // just make sure it doesn't panic if let Err(e) = ClientboundPlayerChatPacket::read_from(&mut Cursor::new(&data)) { let default_backtrace = Backtrace::capture(); let backtrace = std::any::request_ref::(&e).unwrap_or(&default_backtrace); eprintln!("{e}\n{backtrace}"); panic!("failed to read player chat packet"); } } }