// i don't know the actual name of this packet, i couldn't find it in the source code use crate::mc_buf::{McBufReadable, McBufWritable, Readable}; use async_trait::async_trait; use packet_macros::GamePacket; use tokio::io::AsyncRead; #[derive(Clone, Debug, GamePacket)] pub struct ClientboundPlayerAbilitiesPacket { pub flags: PlayerAbilitiesFlags, pub flying_speed: f32, /// Used for the fov pub walking_speed: f32, } #[derive(Clone, Debug)] pub struct PlayerAbilitiesFlags { pub invulnerable: bool, pub flying: bool, pub can_fly: bool, pub instant_break: bool, } #[async_trait] impl McBufReadable for PlayerAbilitiesFlags { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { let byte = buf.read_byte().await?; Ok(PlayerAbilitiesFlags { invulnerable: byte & 1 != 0, flying: byte & 2 != 0, can_fly: byte & 4 != 0, instant_break: byte & 8 != 0, }) } } impl McBufWritable for PlayerAbilitiesFlags { fn write_into(&self, buf: &mut Vec) -> Result<(), std::io::Error> { let mut byte = 0; if self.invulnerable { byte = byte | 1; } if self.flying { byte = byte | 2; } if self.can_fly { byte = byte | 4; } if self.instant_break { byte = byte | 8; } u8::write_into(&byte, buf) } }