use azalea_buf::McBuf; use azalea_core::BitSet; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundLightUpdatePacket { #[var] pub x: i32, #[var] pub z: i32, pub light_data: ClientboundLightUpdatePacketData, } #[derive(Clone, Debug, McBuf)] pub struct ClientboundLightUpdatePacketData { trust_edges: bool, sky_y_mask: BitSet, block_y_mask: BitSet, empty_sky_y_mask: BitSet, empty_block_y_mask: BitSet, sky_updates: Vec>, block_updates: Vec>, }