use azalea_buf::McBuf; use azalea_core::ChunkPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundChunksBiomesPacket { pub chunk_biome_data: Vec, } #[derive(Clone, Debug, McBuf)] pub struct ChunkBiomeData { pub pos: ChunkPos, pub buffer: Vec, }