use azalea_buf::McBuf; use azalea_core::BlockPos; use packet_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundBlockEventPacket { pub pos: BlockPos, pub b0: u8, pub b1: u8, // TODO: this is a BlockState, see ClientboundBlockUpdatePacket for more info #[var] pub block: u32, }