use azalea_buf::McBuf; use azalea_core::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::Block; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundBlockEventPacket { pub pos: BlockPos, pub action_id: u8, pub action_parameter: u8, pub block: Block, }