use azalea_buf::McBuf; use azalea_core::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundBlockDestructionPacket { /// The ID of the entity breaking the block. #[var] pub id: u32, pub pos: BlockPos, /// 0–9 to set it, any other value to remove it. pub progress: u8, }