use packet_macros::{GamePacket, McBuf}; use uuid::Uuid; #[derive(Clone, Debug, McBuf, GamePacket)] pub struct ClientboundAddPlayerPacket { #[var] pub id: i32, pub uuid: Uuid, pub x: f64, pub y: f64, pub z: f64, pub x_rot: i8, pub y_rot: i8, }