use azalea_buf::AzBuf; use azalea_entity::MobEffectData; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::MobEffect; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)] pub struct ClientboundUpdateMobEffect { #[var] pub entity_id: MinecraftEntityId, pub mob_effect: MobEffect, pub data: MobEffectData, }