use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; use crate::common::movements::{PositionMoveRotation, RelativeMovements}; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundTeleportEntity { #[var] pub id: MinecraftEntityId, pub change: PositionMoveRotation, pub relative: RelativeMovements, pub on_ground: bool, }