use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundTakeItemEntity { #[var] pub item_id: u32, #[var] pub player_id: MinecraftEntityId, #[var] pub amount: u32, }