use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::SoundEvent; use super::c_sound::{CustomSound, SoundSource}; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundSoundEntity { pub sound: azalea_registry::Holder, pub source: SoundSource, #[var] pub id: u32, pub volume: f32, pub pitch: f32, pub seed: u64, }