use azalea_buf::AzBuf; use azalea_core::sound::CustomSound; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::builtin::SoundEvent; use azalea_core::entity_id::MinecraftEntityId; use super::c_sound::SoundSource; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundSoundEntity { pub sound: azalea_registry::Holder, pub source: SoundSource, #[var] pub id: MinecraftEntityId, pub volume: f32, pub pitch: f32, pub seed: u64, }