use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundSetPassengers { #[var] pub vehicle: MinecraftEntityId, #[var] pub passengers: Vec, }