use azalea_buf::AzBuf; use azalea_core::delta::LpVec3; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundSetEntityMotion { #[var] pub id: MinecraftEntityId, pub delta: LpVec3, }