use azalea_buf::AzBuf; use azalea_core::entity_id::MinecraftEntityId; use azalea_entity::EntityMetadataItems; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundSetEntityData { #[var] pub id: MinecraftEntityId, pub packed_items: EntityMetadataItems, }