use azalea_buf::AzBuf; use azalea_core::position::GlobalPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundSetDefaultSpawnPosition { pub global_pos: GlobalPos, pub yaw: f32, pub pitch: f32, }