use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundRotateHead { #[var] pub entity_id: MinecraftEntityId, pub y_head_rot: i8, }