use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::builtin::MobEffect; use azalea_world::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundRemoveMobEffect { #[var] pub entity_id: MinecraftEntityId, pub effect: MobEffect, }