use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::movements::{PositionMoveRotation, RelativeMovements}; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundPlayerPosition { /// The teleport ID. #[var] pub id: u32, pub change: PositionMoveRotation, pub relative: RelativeMovements, }