use azalea_buf::AzBuf; use azalea_chat::FormattedText; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; /// Used to send a respawn screen. #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundPlayerCombatKill { #[var] pub player_id: MinecraftEntityId, pub message: FormattedText, }