use azalea_buf::AzBuf; use azalea_chat::FormattedText; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; /// Used to send a respawn screen. #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundPlayerCombatKill { #[var] pub player_id: MinecraftEntityId, pub message: FormattedText, }