use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundMountScreenOpen { #[var] pub container_id: i32, #[var] pub inventory_columns: u32, pub entity_id: MinecraftEntityId, }