use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundInitializeBorder { pub new_center_x: f64, pub new_center_z: f64, pub old_size: f64, pub new_size: f64, #[var] pub lerp_time: u64, #[var] pub new_absolute_max_size: u32, #[var] pub warning_blocks: u32, #[var] pub warning_time: u32, }