use std::{ io::{Cursor, Write}, str::FromStr, }; use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar, BufReadError}; use azalea_core::{position::BlockPos, resource_location::ResourceLocation}; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::{ParticleKind, SoundEvent}; #[derive(Clone, Debug, PartialEq, ClientboundGamePacket)] pub struct ClientboundExplode { pub x: f64, pub y: f64, pub z: f64, pub power: f32, pub to_blow: Vec, pub knockback_x: f32, pub knockback_y: f32, pub knockback_z: f32, pub block_interaction: BlockInteraction, pub small_explosion_particles: ParticleKind, pub large_explosion_particles: ParticleKind, pub explosion_sound: SoundEvent, } #[derive(Clone, Copy, Debug, PartialEq, AzBuf)] pub enum BlockInteraction { Keep, Destroy, DestroyWithDecay, TriggerBlock, } impl AzaleaRead for ClientboundExplode { fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result { let x = f64::azalea_read(buf)?; let y = f64::azalea_read(buf)?; let z = f64::azalea_read(buf)?; let power = f32::azalea_read(buf)?; let x_floor = x.floor() as i32; let y_floor = y.floor() as i32; let z_floor = z.floor() as i32; let to_blow_len = u32::azalea_read_var(buf)?; let mut to_blow = Vec::with_capacity(to_blow_len as usize); for _ in 0..to_blow_len { // the bytes are offsets from the main x y z let x = x_floor + i32::from(i8::azalea_read(buf)?); let y = y_floor + i32::from(i8::azalea_read(buf)?); let z = z_floor + i32::from(i8::azalea_read(buf)?); to_blow.push(BlockPos { x, y, z }); } let knockback_x = f32::azalea_read(buf)?; let knockback_y = f32::azalea_read(buf)?; let knockback_z = f32::azalea_read(buf)?; let block_interaction = BlockInteraction::azalea_read(buf)?; let small_explosion_particles = ParticleKind::azalea_read(buf)?; let large_explosion_particles = ParticleKind::azalea_read(buf)?; let sound_event_resource_location = ResourceLocation::azalea_read(buf)?.to_string(); let explosion_sound = SoundEvent::from_str(&sound_event_resource_location).map_err(|_| { BufReadError::UnexpectedStringEnumVariant { id: sound_event_resource_location, } })?; Ok(Self { x, y, z, power, to_blow, knockback_x, knockback_y, knockback_z, block_interaction, small_explosion_particles, large_explosion_particles, explosion_sound, }) } } impl AzaleaWrite for ClientboundExplode { fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { self.x.azalea_write(buf)?; self.y.azalea_write(buf)?; self.z.azalea_write(buf)?; self.power.azalea_write(buf)?; let to_blow_len = self.to_blow.len() as u32; to_blow_len.azalea_write_var(buf)?; let x_floor = self.x.floor() as i32; let y_floor = self.y.floor() as i32; let z_floor = self.z.floor() as i32; for pos in &self.to_blow { let x = (pos.x - x_floor) as i8; let y = (pos.y - y_floor) as i8; let z = (pos.z - z_floor) as i8; x.azalea_write(buf)?; y.azalea_write(buf)?; z.azalea_write(buf)?; } self.knockback_x.azalea_write(buf)?; self.knockback_y.azalea_write(buf)?; self.knockback_z.azalea_write(buf)?; self.block_interaction.azalea_write(buf)?; self.small_explosion_particles.azalea_write(buf)?; self.large_explosion_particles.azalea_write(buf)?; let sound_event_resource_location = ResourceLocation::new(&self.explosion_sound.to_string()); sound_event_resource_location.azalea_write(buf)?; Ok(()) } } #[cfg(test)] mod tests { use super::*; #[test] fn test_read_write() { let packet = ClientboundExplode { x: 123_456.0, y: 789_012.0, z: 345_678.0, power: 1_000.0, to_blow: vec![ BlockPos { x: 123_456 + 1, y: 789_012 + 2, z: 345_678 - 127, }, BlockPos { x: 123_456 + 4, y: 789_012 - 5, z: 345_678 + 6, }, ], knockback_x: 1_000.0, knockback_y: 2_000.0, knockback_z: 3_000.0, block_interaction: BlockInteraction::Destroy, small_explosion_particles: ParticleKind::Explosion, large_explosion_particles: ParticleKind::ExplosionEmitter, explosion_sound: SoundEvent::EntityGenericExplode, }; let mut buf = Vec::new(); packet.azalea_write(&mut buf).unwrap(); let packet2 = ClientboundExplode::azalea_read(&mut Cursor::new(&buf)).unwrap(); assert_eq!(packet, packet2); } }