use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; use crate::common::movements::PositionMoveRotation; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundEntityPositionSync { #[var] pub id: MinecraftEntityId, pub values: PositionMoveRotation, pub on_ground: bool, }