use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)] pub struct ClientboundDebugSample { pub sample: Vec, pub debug_sample_type: RemoteDebugSampleType, } #[derive(Clone, Copy, Debug, AzBuf, PartialEq)] pub enum RemoteDebugSampleType { TickTime, }