use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundDebugSample { pub sample: Vec, pub debug_sample_type: RemoteDebugSampleType, } #[derive(AzBuf, Clone, Copy, Debug, PartialEq)] pub enum RemoteDebugSampleType { TickTime, }