use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; use crate::common::debug_subscription::DebugSubscriptionUpdate; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundDebugEntityValue { pub entity_id: MinecraftEntityId, pub update: DebugSubscriptionUpdate, }