use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::debug_subscription::DebugSubscriptionUpdate; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundDebugBlockValue { pub block_pos: BlockPos, pub update: DebugSubscriptionUpdate, }