use std::io::{self, Cursor, Write}; use azalea_buf::{AzBuf, AzBufVar}; use azalea_core::{entity_id::MinecraftEntityId, position::Vec3}; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundDamageEvent { #[var] pub entity_id: MinecraftEntityId, #[var] pub source_type_id: u32, pub source_cause_id: OptionalEntityId, pub source_direct_id: OptionalEntityId, pub source_position: Option, } #[derive(Clone, Debug, PartialEq)] pub struct OptionalEntityId(pub Option); impl AzBuf for OptionalEntityId { fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result { match u32::azalea_read_var(buf)? { 0 => Ok(OptionalEntityId(None)), id => Ok(OptionalEntityId(Some(id - 1))), } } fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> { match self.0 { Some(id) => (id + 1).azalea_write_var(buf), None => 0u32.azalea_write_var(buf), } } }