use azalea_buf::{AzBuf, UnsizedByteArray}; use azalea_registry::identifier::Identifier; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)] pub struct ClientboundCustomPayload { pub identifier: Identifier, pub data: UnsizedByteArray, }