use azalea_buf::AzBuf; use azalea_buf::UnsizedByteArray; use azalea_core::resource_location::ResourceLocation; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundCustomPayload { pub identifier: ResourceLocation, pub data: UnsizedByteArray, }