use azalea_buf::AzBuf; use azalea_core::position::ChunkPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundChunksBiomes { pub chunk_biome_data: Vec, } #[derive(Clone, Debug, AzBuf)] pub struct ChunkBiomeData { pub pos: ChunkPos, pub buffer: Vec, }