use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::builtin::BlockKind; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundBlockEvent { pub pos: BlockPos, pub action_id: u8, pub action_parameter: u8, pub block: BlockKind, }