use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::builtin::BlockEntityKind; use simdnbt::owned::Nbt; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundBlockEntityData { pub pos: BlockPos, pub block_entity_type: BlockEntityKind, pub tag: Nbt, }