use async_trait::async_trait; use azalea_core::{ difficulty::Difficulty, game_type::GameType, resource_location::ResourceLocation, }; use num_traits::FromPrimitive; use tokio::io::{AsyncRead, AsyncReadExt}; use super::MAX_STRING_LENGTH; #[async_trait] pub trait Readable { async fn read_int_id_list(&mut self) -> Result, String>; async fn read_varint(&mut self) -> Result; fn get_varint_size(&mut self, value: i32) -> u8; fn get_varlong_size(&mut self, value: i32) -> u8; async fn read_byte_array(&mut self) -> Result, String>; async fn read_bytes_with_len(&mut self, n: usize) -> Result, String>; async fn read_bytes(&mut self) -> Result, String>; async fn read_utf(&mut self) -> Result; async fn read_utf_with_len(&mut self, max_length: u32) -> Result; async fn read_byte(&mut self) -> Result; async fn read_int(&mut self) -> Result; async fn read_boolean(&mut self) -> Result; async fn read_nbt(&mut self) -> Result; async fn read_long(&mut self) -> Result; async fn read_resource_location(&mut self) -> Result; async fn read_short(&mut self) -> Result; } #[async_trait] impl Readable for R where R: AsyncRead + std::marker::Unpin + std::marker::Send, { async fn read_int_id_list(&mut self) -> Result, String> { let len = self.read_varint().await?; let mut list = Vec::with_capacity(len as usize); for _ in 0..len { list.push(self.read_varint().await?); } Ok(list) } // fast varints stolen from https://github.com/luojia65/mc-varint/blob/master/src/lib.rs#L67 /// Read a single varint from the reader and return the value, along with the number of bytes read async fn read_varint(&mut self) -> Result { let mut buffer = [0]; let mut ans = 0; for i in 0..4 { self.read_exact(&mut buffer) .await .map_err(|_| "Invalid VarInt".to_string())?; ans |= ((buffer[0] & 0b0111_1111) as i32) << (7 * i); if buffer[0] & 0b1000_0000 == 0 { return Ok(ans); } } Ok(ans) } fn get_varint_size(&mut self, value: i32) -> u8 { for i in 1..5 { if (value & -1 << (i * 7)) != 0 { continue; } return i; } 5 } fn get_varlong_size(&mut self, value: i32) -> u8 { for i in 1..10 { if (value & -1 << (i * 7)) != 0 { continue; } return i; } 10 } async fn read_byte_array(&mut self) -> Result, String> { let length = self.read_varint().await? as usize; Ok(self.read_bytes_with_len(length).await?) } async fn read_bytes_with_len(&mut self, n: usize) -> Result, String> { let mut bytes = vec![0; n]; match AsyncReadExt::read_exact(self, &mut bytes).await { Ok(_) => Ok(bytes), Err(_) => Err("Error reading bytes".to_string()), } } async fn read_bytes(&mut self) -> Result, String> { // read to end of the buffer let mut bytes = vec![]; AsyncReadExt::read_to_end(self, &mut bytes) .await .map_err(|_| "Error reading bytes".to_string())?; Ok(bytes) } async fn read_utf(&mut self) -> Result { self.read_utf_with_len(MAX_STRING_LENGTH.into()).await } async fn read_utf_with_len(&mut self, max_length: u32) -> Result { let length = self.read_varint().await?; // i don't know why it's multiplied by 4 but it's like that in mojang's code so if length < 0 { return Err( "The received encoded string buffer length is less than zero! Weird string!" .to_string(), ); } if length as u32 > max_length * 4 { return Err(format!( "The received encoded string buffer length is longer than maximum allowed ({} > {})", length, max_length * 4 )); } // this is probably quite inefficient, idk how to do it better let mut string = String::new(); let mut buffer = vec![0; length as usize]; self.read_exact(&mut buffer) .await .map_err(|_| "Invalid UTF-8".to_string())?; string.push_str(std::str::from_utf8(&buffer).unwrap()); if string.len() > length as usize { return Err(format!( "The received string length is longer than maximum allowed ({} > {})", length, max_length )); } Ok(string) } /// Read a single byte from the reader async fn read_byte(&mut self) -> Result { match AsyncReadExt::read_u8(self).await { Ok(r) => Ok(r), Err(_) => Err("Error reading byte".to_string()), } } async fn read_int(&mut self) -> Result { match AsyncReadExt::read_i32(self).await { Ok(r) => Ok(r), Err(_) => Err("Error reading int".to_string()), } } async fn read_boolean(&mut self) -> Result { match self.read_byte().await { Ok(0) => Ok(false), Ok(1) => Ok(true), _ => Err("Error reading boolean".to_string()), } } async fn read_nbt(&mut self) -> Result { match azalea_nbt::Tag::read(self).await { Ok(r) => Ok(r), // Err(e) => Err(e.to_string()), Err(e) => Err(e.to_string()).unwrap(), } } async fn read_long(&mut self) -> Result { match AsyncReadExt::read_i64(self).await { Ok(r) => Ok(r), Err(_) => Err("Error reading long".to_string()), } } async fn read_resource_location(&mut self) -> Result { // get the resource location from the string let location_string = self.read_utf().await?; let location = ResourceLocation::new(&location_string)?; Ok(location) } async fn read_short(&mut self) -> Result { match AsyncReadExt::read_i16(self).await { Ok(r) => Ok(r), Err(_) => Err("Error reading short".to_string()), } } } #[async_trait] pub trait McBufReadable where Self: Sized, { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send; } #[async_trait] pub trait McBufVarintReadable where Self: Sized, { async fn varint_read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send; } #[async_trait] impl McBufReadable for i32 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_int().await } } #[async_trait] impl McBufVarintReadable for i32 { async fn varint_read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_varint().await } } #[async_trait] impl McBufReadable for Vec { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_bytes().await } } // string #[async_trait] impl McBufReadable for String { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_utf().await } } // ResourceLocation #[async_trait] impl McBufReadable for ResourceLocation { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_resource_location().await } } // u32 #[async_trait] impl McBufReadable for u32 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_int().await.map(|i| i as u32) } } // u32 varint #[async_trait] impl McBufVarintReadable for u32 { async fn varint_read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_varint().await.map(|i| i as u32) } } // u16 #[async_trait] impl McBufReadable for u16 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_short().await.map(|i| i as u16) } } // u16 varint #[async_trait] impl McBufVarintReadable for u16 { async fn varint_read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_varint().await.map(|i| i as u16) } } // i64 #[async_trait] impl McBufReadable for i64 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_long().await } } // u64 #[async_trait] impl McBufReadable for u64 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { i64::read_into(buf).await.map(|i| i as u64) } } // bool #[async_trait] impl McBufReadable for bool { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_boolean().await } } // u8 #[async_trait] impl McBufReadable for u8 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_byte().await } } // i8 #[async_trait] impl McBufReadable for i8 { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_byte().await.map(|i| i as i8) } } // GameType #[async_trait] impl McBufReadable for GameType { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { GameType::from_id(buf.read_byte().await?) } } // Option #[async_trait] impl McBufReadable for Option { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { GameType::from_optional_id(buf.read_byte().await? as i8) } } // Vec #[async_trait] impl McBufReadable for Vec { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { let mut vec = Vec::new(); let length = buf.read_varint().await?; for _ in 0..length { vec.push(buf.read_resource_location().await?); } Ok(vec) } } // azalea_nbt::Tag #[async_trait] impl McBufReadable for azalea_nbt::Tag { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { buf.read_nbt().await } } // Difficulty #[async_trait] impl McBufReadable for Difficulty { async fn read_into(buf: &mut R) -> Result where R: AsyncRead + std::marker::Unpin + std::marker::Send, { Ok(Difficulty::by_id(u8::read_into(buf).await?)) } }