//! parse sending and receiving packets with a server. use crate::packets::game::{ClientboundGamePacket, ServerboundGamePacket}; use crate::packets::handshake::{ClientboundHandshakePacket, ServerboundHandshakePacket}; use crate::packets::login::{ClientboundLoginPacket, ServerboundLoginPacket}; use crate::packets::status::{ClientboundStatusPacket, ServerboundStatusPacket}; use crate::packets::ProtocolPacket; use crate::read::{read_packet, ReadPacketError}; use crate::write::write_packet; use crate::ServerIpAddress; use azalea_crypto::{Aes128CfbDec, Aes128CfbEnc}; use std::fmt::Debug; use std::marker::PhantomData; use thiserror::Error; use tokio::net::TcpStream; pub struct Connection { /// The buffered writer pub stream: TcpStream, pub compression_threshold: Option, pub enc_cipher: Option, pub dec_cipher: Option, _reading: PhantomData, _writing: PhantomData, } impl Connection where R: ProtocolPacket + Debug, W: ProtocolPacket + Debug, { pub async fn read(&mut self) -> Result { read_packet::( &mut self.stream, self.compression_threshold, &mut self.dec_cipher, ) .await } /// Write a packet to the server pub async fn write(&mut self, packet: W) -> std::io::Result<()> { write_packet( packet, &mut self.stream, self.compression_threshold, &mut self.enc_cipher, ) .await } } #[derive(Error, Debug)] pub enum ConnectionError { #[error("{0}")] Io(#[from] std::io::Error), } impl Connection { pub async fn new(address: &ServerIpAddress) -> Result { let ip = address.ip; let port = address.port; let stream = TcpStream::connect(format!("{}:{}", ip, port)).await?; // enable tcp_nodelay stream.set_nodelay(true)?; Ok(Connection { stream, compression_threshold: None, enc_cipher: None, dec_cipher: None, _reading: PhantomData, _writing: PhantomData, }) } pub fn login(self) -> Connection { Connection::from(self) } pub fn status(self) -> Connection { Connection::from(self) } } impl Connection { pub fn set_compression_threshold(&mut self, threshold: i32) { // if you pass a threshold of 0 or less, compression is disabled if threshold > 0 { self.compression_threshold = Some(threshold as u32); } else { self.compression_threshold = None; } } pub fn set_encryption_key(&mut self, key: [u8; 16]) { // minecraft has a cipher decoder and encoder, i don't think it matters though? let (enc_cipher, dec_cipher) = azalea_crypto::create_cipher(&key); self.enc_cipher = Some(enc_cipher); self.dec_cipher = Some(dec_cipher); } pub fn game(self) -> Connection { Connection::from(self) } } // rust doesn't let us implement From because allegedly it conflicts with // `core`'s "impl From for T" so we do this instead impl Connection where R1: ProtocolPacket + Debug, W1: ProtocolPacket + Debug, { fn from(connection: Connection) -> Connection where R2: ProtocolPacket + Debug, W2: ProtocolPacket + Debug, { Connection { stream: connection.stream, compression_threshold: connection.compression_threshold, enc_cipher: connection.enc_cipher, dec_cipher: connection.dec_cipher, _reading: PhantomData, _writing: PhantomData, } } }