use crate::{BlockPos, Slot}; use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufVarReadable, McBufWritable}; use std::io::{Cursor, Write}; #[derive(Debug, Clone, McBuf)] pub struct Particle { #[var] pub id: i32, pub data: ParticleData, } #[derive(Clone, Debug)] pub enum ParticleData { AmbientEntityEffect, AngryVillager, Block(BlockParticle), BlockMarker(BlockParticle), Bubble, Cloud, Crit, DamageIndicator, DragonBreath, DrippingLava, FallingLava, LandingLava, DrippingWater, FallingWater, Dust(DustParticle), DustColorTransition(DustColorTransitionParticle), Effect, ElderGuardian, EnchantedHit, Enchant, EndRod, EntityEffect, ExplosionEmitter, Explosion, FallingDust(BlockParticle), Firework, Fishing, Flame, SoulFireFlame, Soul, Flash, HappyVillager, Composter, Heart, InstantEffect, Item(ItemParticle), Vibration(VibrationParticle), ItemSlime, ItemSnowball, LargeSmoke, Lava, Mycelium, Note, Poof, Portal, Rain, Smoke, Sneeze, Spit, SquidInk, SweepAttack, TotemOfUndying, Underwater, Splash, Witch, BubblePop, CurrentDown, BubbleColumnUp, Nautilus, Dolphin, CampfireCozySmoke, CampfireSignalSmoke, DrippingHoney, FallingHoney, LandingHoney, FallingNectar, FallingSporeBlossom, Ash, CrimsonSpore, WarpedSpore, SporeBlossomAir, DrippingObsidianTear, FallingObsidianTear, LandingObsidianTear, ReversePortal, WhiteAsh, SmallFlame, Snowflake, DrippingDripstoneLava, FallingDripstoneLava, DrippingDripstoneWater, FallingDripstoneWater, GlowSquidInk, Glow, WaxOn, WaxOff, ElectricSpark, Scrape, } #[derive(Debug, Clone, McBuf)] pub struct BlockParticle { #[var] pub block_state: i32, } #[derive(Debug, Clone, McBuf)] pub struct DustParticle { /// Red value, 0-1 pub red: f32, /// Green value, 0-1 pub green: f32, /// Blue value, 0-1 pub blue: f32, /// The scale, will be clamped between 0.01 and 4. pub scale: f32, } #[derive(Debug, Clone, McBuf)] pub struct DustColorTransitionParticle { /// Red value, 0-1 pub from_red: f32, /// Green value, 0-1 pub from_green: f32, /// Blue value, 0-1 pub from_blue: f32, /// The scale, will be clamped between 0.01 and 4. pub scale: f32, /// Red value, 0-1 pub to_red: f32, /// Green value, 0-1 pub to_green: f32, /// Blue value, 0-1 pub to_blue: f32, } #[derive(Debug, Clone, McBuf)] pub struct ItemParticle { pub item: Slot, } #[derive(Debug, Clone, McBuf)] pub struct VibrationParticle { pub origin: BlockPos, pub position_type: String, pub block_position: BlockPos, #[var] pub entity_id: u32, #[var] pub ticks: u32, } impl ParticleData { pub fn read_from_particle_id(buf: &mut Cursor<&[u8]>, id: u32) -> Result { Ok(match id { 0 => ParticleData::AmbientEntityEffect, 1 => ParticleData::AngryVillager, 2 => ParticleData::Block(BlockParticle::read_from(buf)?), 3 => ParticleData::BlockMarker(BlockParticle::read_from(buf)?), 4 => ParticleData::Bubble, 5 => ParticleData::Cloud, 6 => ParticleData::Crit, 7 => ParticleData::DamageIndicator, 8 => ParticleData::DragonBreath, 9 => ParticleData::DrippingLava, 10 => ParticleData::FallingLava, 11 => ParticleData::LandingLava, 12 => ParticleData::DrippingWater, 13 => ParticleData::FallingWater, 14 => ParticleData::Dust(DustParticle::read_from(buf)?), 15 => ParticleData::DustColorTransition(DustColorTransitionParticle::read_from(buf)?), 16 => ParticleData::Effect, 17 => ParticleData::ElderGuardian, 18 => ParticleData::EnchantedHit, 19 => ParticleData::Enchant, 20 => ParticleData::EndRod, 21 => ParticleData::EntityEffect, 22 => ParticleData::ExplosionEmitter, 23 => ParticleData::Explosion, 24 => ParticleData::FallingDust(BlockParticle::read_from(buf)?), 25 => ParticleData::Firework, 26 => ParticleData::Fishing, 27 => ParticleData::Flame, 28 => ParticleData::SoulFireFlame, 29 => ParticleData::Soul, 30 => ParticleData::Flash, 31 => ParticleData::HappyVillager, 32 => ParticleData::Composter, 33 => ParticleData::Heart, 34 => ParticleData::InstantEffect, 35 => ParticleData::Item(ItemParticle::read_from(buf)?), 36 => ParticleData::Vibration(VibrationParticle::read_from(buf)?), 37 => ParticleData::ItemSlime, 38 => ParticleData::ItemSnowball, 39 => ParticleData::LargeSmoke, 40 => ParticleData::Lava, 41 => ParticleData::Mycelium, 42 => ParticleData::Note, 43 => ParticleData::Poof, 44 => ParticleData::Portal, 45 => ParticleData::Rain, 46 => ParticleData::Smoke, 47 => ParticleData::Sneeze, 48 => ParticleData::Spit, 49 => ParticleData::SquidInk, 50 => ParticleData::SweepAttack, 51 => ParticleData::TotemOfUndying, 52 => ParticleData::Underwater, 53 => ParticleData::Splash, 54 => ParticleData::Witch, 55 => ParticleData::BubblePop, 56 => ParticleData::CurrentDown, 57 => ParticleData::BubbleColumnUp, 58 => ParticleData::Nautilus, 59 => ParticleData::Dolphin, 60 => ParticleData::CampfireCozySmoke, 61 => ParticleData::CampfireSignalSmoke, 62 => ParticleData::DrippingHoney, 63 => ParticleData::FallingHoney, 64 => ParticleData::LandingHoney, 65 => ParticleData::FallingNectar, 66 => ParticleData::FallingSporeBlossom, 67 => ParticleData::Ash, 68 => ParticleData::CrimsonSpore, 69 => ParticleData::WarpedSpore, 70 => ParticleData::SporeBlossomAir, 71 => ParticleData::DrippingObsidianTear, 72 => ParticleData::FallingObsidianTear, 73 => ParticleData::LandingObsidianTear, 74 => ParticleData::ReversePortal, 75 => ParticleData::WhiteAsh, 76 => ParticleData::SmallFlame, 77 => ParticleData::Snowflake, 78 => ParticleData::DrippingDripstoneLava, 79 => ParticleData::FallingDripstoneLava, 80 => ParticleData::DrippingDripstoneWater, 81 => ParticleData::FallingDripstoneWater, 82 => ParticleData::GlowSquidInk, 83 => ParticleData::Glow, 84 => ParticleData::WaxOn, 85 => ParticleData::WaxOff, 86 => ParticleData::ElectricSpark, 87 => ParticleData::Scrape, _ => return Err(BufReadError::UnexpectedEnumVariant { id: id as i32 }), }) } } impl McBufReadable for ParticleData { fn read_from(buf: &mut Cursor<&[u8]>) -> Result { let id = u32::var_read_from(buf)?; ParticleData::read_from_particle_id(buf, id) } } impl McBufWritable for ParticleData { fn write_into(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> { todo!() } }