#![doc = include_str!("../README.md")] #![feature(int_roundings)] #![feature(const_for)] #![allow(incomplete_features)] #![feature(generic_const_exprs)] mod difficulty; pub use difficulty::*; mod resource_location; pub use resource_location::*; mod game_type; pub use game_type::*; mod position; pub use position::*; mod direction; pub use direction::*; mod delta; pub use delta::*; mod particle; pub use particle::*; mod cursor3d; pub use cursor3d::*; mod bitset; pub use bitset::*; mod aabb; pub use aabb::*; mod block_hit_result; pub use block_hit_result::*; // some random math things used in minecraft are defined down here // TODO: make this generic pub fn binary_search(mut min: i32, max: i32, predicate: &dyn Fn(i32) -> bool) -> i32 { let mut diff = max - min; while diff > 0 { let diff_mid = diff / 2; let mid = min + diff_mid; if predicate(mid) { diff = diff_mid; } else { min = mid + 1; diff -= diff_mid + 1; } } min } pub fn lcm(a: u32, b: u32) -> u64 { let gcd = gcd(a, b); (a as u64) * (b / gcd) as u64 } pub fn gcd(mut a: u32, mut b: u32) -> u32 { while b != 0 { let t = b; b = a % b; a = t; } a } pub fn lerp(amount: T, a: T, b: T) -> T { a + amount * (b - a) } #[cfg(test)] mod tests { use super::*; #[test] fn test_gcd() { assert_eq!(gcd(0, 0), 0); assert_eq!(gcd(1, 1), 1); assert_eq!(gcd(0, 1), 1); assert_eq!(gcd(1, 0), 1); assert_eq!(gcd(12, 8), 4); assert_eq!(gcd(8, 12), 4); assert_eq!(gcd(12, 9), 3); assert_eq!(gcd(9, 12), 3); assert_eq!(gcd(12, 7), 1); assert_eq!(gcd(7, 12), 1); } }